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  <pubDate>Sat, 19 May 2012 16:58:37 +0000</pubDate>
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   <title>Games in Development : Ethereal Sky Development Blog</title>
   <link>http://www.gmaker.org/forum/forum_posts.asp?TID=408&amp;PID=8113#8113</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.gmaker.org/forum/member_profile.asp?PF=46">Lightness</a><br /><strong>Subject:</strong> Ethereal Sky Development Blog<br /><strong>Posted:</strong> 5/19/2012 at 2:36pm<br /><br />I've been thinking that about the chests for quite some time now. I really only left them in for testing purposes but I don't see myself leaving them in there for good.]]>
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   <pubDate>Sat, 19 May 2012 14:36:05 +0000</pubDate>
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   <title>Journals/Blogs : Lags Log: This, that and me!</title>
   <link>http://www.gmaker.org/forum/forum_posts.asp?TID=44&amp;PID=8112#8112</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.gmaker.org/forum/member_profile.asp?PF=3">LagunaX1</a><br /><strong>Subject:</strong> Lags Log: This, that and me!<br /><strong>Posted:</strong> 5/19/2012 at 1:32pm<br /><br />Yeah, they are still pretty big in the UK lol Every town has one I&nbsp;believe&nbsp;and they're well used.]]>
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   <pubDate>Sat, 19 May 2012 13:32:47 +0000</pubDate>
   <guid isPermaLink="true">http://www.gmaker.org/forum/forum_posts.asp?TID=44</guid>
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   <title>Journals/Blogs : Lags Log: This, that and me!</title>
   <link>http://www.gmaker.org/forum/forum_posts.asp?TID=44&amp;PID=8111#8111</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.gmaker.org/forum/member_profile.asp?PF=48">greenraven</a><br /><strong>Subject:</strong> Lags Log: This, that and me!<br /><strong>Posted:</strong> 5/19/2012 at 12:00pm<br /><br />Library?! Holy hell that's a word I haven't heard in a long time! In this day and age of the interwebz I didn't realize people still visit those things.&nbsp;<img src="/forum/smileys/smiley29.gif" border="0" alt="Wacko" title="Wacko" />]]>
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   <pubDate>Sat, 19 May 2012 12:00:54 +0000</pubDate>
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   <title>Free Discussion : General Conversation About Anything</title>
   <link>http://www.gmaker.org/forum/forum_posts.asp?TID=575&amp;PID=8110#8110</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.gmaker.org/forum/member_profile.asp?PF=48">greenraven</a><br /><strong>Subject:</strong> General Conversation About Anything<br /><strong>Posted:</strong> 5/19/2012 at 11:57am<br /><br />I dabble in it occasionally, I mean I <i>only</i> wrote about 100 game reviews and fictitious newspaper articles. XD]]>
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   <pubDate>Sat, 19 May 2012 11:57:53 +0000</pubDate>
   <guid isPermaLink="true">http://www.gmaker.org/forum/forum_posts.asp?TID=575</guid>
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   <title>Free Discussion : General Conversation About Anything</title>
   <link>http://www.gmaker.org/forum/forum_posts.asp?TID=575&amp;PID=8109#8109</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.gmaker.org/forum/member_profile.asp?PF=3">LagunaX1</a><br /><strong>Subject:</strong> General Conversation About Anything<br /><strong>Posted:</strong> 5/19/2012 at 7:47am<br /><br />I was wondering how many people liked writing on this forum? I know me, Tigs and Andy do, and I think you do as well green. I guess most the RPers do as well. I guess I'm just curious, and wondering if that could be&nbsp;utilised&nbsp;in the future in some way lol I'm wondering if a writing contest may be fun, but I'm also having thoughts above and beyond that. I'll see where my thoughts take me.]]>
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   <pubDate>Sat, 19 May 2012 07:47:51 +0000</pubDate>
   <guid isPermaLink="true">http://www.gmaker.org/forum/forum_posts.asp?TID=575</guid>
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   <title>Games in Development : Arbor&#039;s Eve</title>
   <link>http://www.gmaker.org/forum/forum_posts.asp?TID=613&amp;PID=8108#8108</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.gmaker.org/forum/member_profile.asp?PF=3">LagunaX1</a><br /><strong>Subject:</strong> Arbor&#039;s Eve<br /><strong>Posted:</strong> 5/19/2012 at 7:45am<br /><br />Well I hope you improve, it's always good to work on weak areas. I should be able to find time to play more tonight, I'll post more once I do!]]>
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   <pubDate>Sat, 19 May 2012 07:45:12 +0000</pubDate>
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   <title>Games in Development : Ethereal Sky Development Blog</title>
   <link>http://www.gmaker.org/forum/forum_posts.asp?TID=408&amp;PID=8107#8107</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.gmaker.org/forum/member_profile.asp?PF=3">LagunaX1</a><br /><strong>Subject:</strong> Ethereal Sky Development Blog<br /><strong>Posted:</strong> 5/19/2012 at 7:41am<br /><br />Looking awesome my man! Can't wait to try out a demo! The quest journal looks good, although I have reservations about the mini map you can look at.&nbsp;<div><br></div><div>Is that&nbsp;available&nbsp;on all maps instantly? It seems like it takes away the discovery and exploration aspect if you can just zoom out and see where everything is.</div><div><br></div><div>edit: At the very least don't show where Chests are and have some 'hidden' quests you can't see on the mini map.&nbsp;</div><div><br></div><div>edit2: Or (dunno how possible this will be) have a 'fog of war' type thing, where mini maps start off black and they uncover as you explore the map. That would be a cool way to do it I think, but still don't show chests imo</div><span style="font-size:10px"><br /><br />Edited by LagunaX1 - <strong>Today</strong> at 7:44am</span>]]>
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   <pubDate>Sat, 19 May 2012 07:41:37 +0000</pubDate>
   <guid isPermaLink="true">http://www.gmaker.org/forum/forum_posts.asp?TID=408</guid>
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   <title>Journals/Blogs : Lags Log: This, that and me!</title>
   <link>http://www.gmaker.org/forum/forum_posts.asp?TID=44&amp;PID=8106#8106</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.gmaker.org/forum/member_profile.asp?PF=3">LagunaX1</a><br /><strong>Subject:</strong> Lags Log: This, that and me!<br /><strong>Posted:</strong> 5/19/2012 at 7:34am<br /><br /><div style="text-align: center;"><b>BLOG UPDATIO!</b></div><div style="text-align: center;"><b><br></b></div><div style="text-align: left;"><b><br></b></div><div style="text-align: left;">So today is Saturday! I got the book I ordered 'On Writing: A Memoir of the Craft' by Stephen King. It will be a great and inspirational read I'm sure. I'll have to set aside some time for it each night, I hope it will be helpful to my own writing and a nice insight into the best living author. (My opinion, I don't care who you think is better. No offense lol I also think he's better than most dead authors as well btw).</div><div style="text-align: left;"><br></div><div style="text-align: left;">Also I am going into town with my friend, going to go get myself a Library card and check out the Library, get something to eat and walk about town doing random stuff like tossing roses at the foot of the shop that has probably replaced GAME by now. Been a while since I went into Mansfield so seeing GAME not there may blow my mind lol</div><div style="text-align: left;"><br></div><div style="text-align: left;">Still recommend Spotify and still post songs I like on&nbsp;<a href="http://www.tumblr.com/blog/lagunax1music" target="_blank" rel="nofollow">http://www.tumblr.com/blog/lagunax1music</a>. Even if you don't want Spotify you can youtube the songs and listen to them that way, if you care enough I guess lol</div><div style="text-align: left;"><br></div><div style="text-align: left;">My plans for tonight... Well this weekend I hope to start on writing and get some early nights ready for Monday when I'll be back into my routine. Then I should be getting more work on my portfolio, writing and RPGLegend done.</div><div style="text-align: left;"><br></div><div style="text-align: left;">Also a note to Henry, because I think you was serious. I was joking when I said I turned down your list in my PM, but if you found someone else to do it, feel free to send me more stuff lol</div><div style="text-align: left;"><br></div><div style="text-align: left;">edit: Actually maybe I should include youtube links with the music I share on my tumblr, wouldn't take long to do hmm...</div><span style="font-size:10px"><br /><br />Edited by LagunaX1 - <strong>Today</strong> at 7:38am</span>]]>
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   <pubDate>Sat, 19 May 2012 07:34:27 +0000</pubDate>
   <guid isPermaLink="true">http://www.gmaker.org/forum/forum_posts.asp?TID=44</guid>
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   <title>Games in Development : Ethereal Sky Development Blog</title>
   <link>http://www.gmaker.org/forum/forum_posts.asp?TID=408&amp;PID=8105#8105</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.gmaker.org/forum/member_profile.asp?PF=46">Lightness</a><br /><strong>Subject:</strong> Ethereal Sky Development Blog<br /><strong>Posted:</strong> 5/17/2012 at 6:17pm<br /><br />The conditional branches aren't really too difficult I guess. I just have to create an additional event page for every possible variable that could come into play, so it's similar to what you had described. To make it easier for myself, I'm only going to use them for when you're in the right town to begin with.<div><br></div><div>For example, you are on the World Map. The area in which you are supposed to go is indicated by the red blip. You go to a different area that does not have a red blip. While you are in this area, there will not be red blips leading all the way back to the world map, as you knew that wasn't where you were supposed to go anyways. I plan on doing it this way because otherwise I would have to add variables for every single quest into every transfer event.</div><div><br></div><div>Basically, the area you're supposed to be in will always be shown on the world map, and once in that area it will always show you where to go.</div>]]>
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   <pubDate>Thu, 17 May 2012 18:17:13 +0000</pubDate>
   <guid isPermaLink="true">http://www.gmaker.org/forum/forum_posts.asp?TID=408</guid>
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   <title>Games in Development : Ethereal Sky Development Blog</title>
   <link>http://www.gmaker.org/forum/forum_posts.asp?TID=408&amp;PID=8104#8104</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.gmaker.org/forum/member_profile.asp?PF=1">thephantom</a><br /><strong>Subject:</strong> Ethereal Sky Development Blog<br /><strong>Posted:</strong> 5/17/2012 at 6:10pm<br /><br />The variables doesn't sound like the complicated part. &nbsp; Adding and subtracting from a variable for each location is simple.<br><br>What must be complicated is the conditional branching you must do for each TP.&nbsp;&nbsp; You would have to say this TP leads to locations:&nbsp; location_a, b, c, d, and e... So is a &gt;1&nbsp; OR b &gt;1 OR c &gt;1 OR d &gt;1 ...&nbsp; Then show the blip if one is greater than 1....&nbsp; If this is how you are doing it, then I think I understand.&nbsp; Correct me if I am wrong.<br>]]>
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   <pubDate>Thu, 17 May 2012 18:10:42 +0000</pubDate>
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